Spelunking the Universe
Posts tagged gaming
Rico Examines “Graphics Vs. Gameplay”
Apr 5th
There is, I believe, a failure that has formed in the gaming world. A runaway train that has consistently produced poorer and poorer follow ups to previous titles. This has been masked well by the main cause of the problem but under a somewhat objective placement of content you’ll find that games today in many fields are no more innovative than titles from the mid to late nineties.
Graphically games have come a long way, from simple square ping pong balls to the now 16x Anti Aliased bump mapped bloomed towering steroid monstrosities that are the FPS Genre hero. I’m not here today to bash the hollow nature of these characters, far from it, there is a market for mindless slaughter and it would behoove any smart business to tap it. I am instead here to examine the affect graphics have had on gameplay in the very least since I’ve been old enough to pay attention.
The initial race for graphics made a lot of sense, games were lacking much of the graphical power needed to convey certain messages to the general public. Some, like myself, to enjoy a bout of make believe but in the end something solid is much easier to toy with than something intangible.
The ultimate example of Graphics Vs. Gameplay is a title that recently released called “Final Fantasy XIII”. I will begin by saying that I am a huge fan of Final Fantasy, short of their excursion into the MMO universe I haven’t truly played one that upset me. They have been the perfect blend of optional grinding, fantasy story, and emotional drama. They have a uniquely Japanese feel to them in story and context that always brings me back. I haven’t notice any dramatic shift in linearity in the titles, while there have been rather crafty ways of directing the players in the past you could indeed find the invisible walls.
Final Fantasy XIII however jumped on the train of Graphics. It stripped the gameplay aspect of the title to the molten core (Link entirely irrelevant). This is an RPG on rails, a title so linear it is nearly 2 dimensional. Where I once found 11 remarkable titles (each with glaring flaws but enough to make up for them) I now was looking at the most gorgeous atrocity to ever be released.
So as a perfect example of stripping gameplay to the bone, you have Final Fantasy XIII. There are other titles that went entirely into the realm of Graphics and sacrificed immense amounts of cash that could have been used on solid, or possibly innovative, gameplay. Crysis and Vanguard are two titles that immediately come to mind.
Quickly I might answer the question “Is there anything wrong with this change in video game development?” Which is a difficult question to answer. If, one was to assume, that change was merely a new market opening up alongside the modern gaming market I’d say it is a fantastic thing. However it does appear that instead it has enveloped the market. These titles are known as “AAA” titles and almost ironically so. They lack fundamentally just about anything new and quite often perform tasks, that were accomplished fairly well a decade ago, in manners that are enraging or downright pathetic.
Gaming is evolving as are game companies. I would not be the least bit surprised if the major gaming companies that exist today will be quickly overshadowed by and large by other companies that are currently considered Indie or small time developers. Just as companies today were once tiny organisms trying to make it in the world. The only thing slowing this change is the rather vicious consumption of smaller successful companies (and the following butchering of any titles thereafter). However we are getting off topic.
So, I’ve in a very eclectic manner provided a few quick examples of titles today that are pretty but hollow. I’d like to also follow that up with the point that frames per second, and all other manners of power enhancements to modern gaming fall under graphics. The game “Perfect Dark” for the N64 would utterly destroy most modern games if it was re-released with updated graphics and a higher frame rate, quite literally without any other changes. It did what most companies now are just now starting to do. Although Rare was, much like other companies at that time, producing some pretty solid games.
It would be remiss of me to go off on what has become a rant about Graphics without mentioning a few game titles that have solid gameplay but aren’t spending millions on graphics. I’ll also follow up after that with why this is the better model to follow.
http://minecraft.net/ – This title is made by a single Swedish man known online as “Notch”. This title in its Alpha stage shows more promise than most released AAA titles. The amount of amazing things that can be made and the sheer addictive nature of the gameplay all stem from the workings of a single person listening to their fans as well as following the simple rule that games should be fun.
http://en.wikipedia.org/wiki/World_of_Goo – I link to Wikipedia because the website is down at the moment. World of Goo is a simple looking title that again has very solid gameplay mechanics. This was envisioned by two ex electronic arts developers. This title was designed in Coffee shops. It cost them somewhere around 10,000 dollars. By Comparison FF13 has been reported to have costed 60,000,000 dollars.
http://www.bay12games.com/dwarves/ – This may go down as the most complicated and thorough game in history and is, of the three titles I’ve presented, the most extreme example of Gameplay over graphics. I will admit that even THIS title is a little too extreme. Think of this as the ultimate example. This title has only one programmer on it much like Minecraft has only one person.
Which is it! These titles have teams of one or two. Modern graphically intense titles have a teams of 450 people or more (that number not pulled from my ass but the actual staff count for Crytek the people behind Crysis last I checked). One would assume that 450 people means 200-400 times the quality of these smaller titles.
Graphically they might be right. However content wise modern titles seem to be getting shallower and shallower, giving players less and less control, and overall providing less actual content for your buck. If you want to see something graphically astounding, I might instead suggest watching a movie. Or even going outside. But again these are just my thoughts.
Imagine how unnecessary DRM would be if game titles didn’t cost 60 million dollars to produce. Or imagine how astounding a game like Dwarf Fortress or Minecraft would be with 60 million dollars behind it. Then again, is there such thing as too much money?
We have as a market gone far beyond our abilities graphically, the amount of money necessary to achieve what we are aiming for is far too great. Once it is as cheap to produce a game of modern graphics as it is to produce an indie title, that is when those levels of graphics will be a truly reasonable option. Until then it appears that many developers, reviewers, and players are stuck on a run away train.
Rico
Coming this Week on TheIOS:
Rico Examines “The Beauty of Mathematics.”
ADIOS: The King of Spes: Votum.
IIWP (If I was President): Taxation
Grunty and the God Factory (First Draft)
Oct 28th
A Contest Entry for a Grunty Pet in WoW
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- – -
Mengsk approached the small metallic insect that stood motionless upon his desk. "Jenson! Do you think this will really work?"
Jenson pressed a few small buttons on the plate protecting his skull, each giving off a distinct click as they depressed. The little insect began to animate on the table before them, its teeth chattering endlessly as it gazed back and forth in the room.
"Emperor. I present to you our ultimate weapon against the Zerg. What sits before you is the result of the combined knowledge power of the entire Terran people. This is the essence of all our intellectual accomplishments…the apex of our minds." Jenson snapped his fingers, the large doors to Mengsk’s office opened to reveal a cage harboring something beastly: A Zergling.
"Are you mad! Bringing one of those foul beasts into my office! I should have you killed this instant!" Formless shadows moved around the room as the Ghosts of Mengsk targeted the Zergling.
"Madness and Brilliance truly look the same sir. But please allow me to show you where that line truly becomes grey." With another snap of his fingers the guards beside the cage opened the door. In a flash the Zergling launched itself towards Mengsk, as it did the chattering insect on the desk darted towards the face of the Zergling. It plummeted into an eye of the beast sending it straight to the ground screeching, in a matter of seconds an orchestra of grinding bones and splitting flesh filled the room. Not a speck of blood escaped the orgy of gnawing mouths and slurping tubes as the insect replicated countless times. As quickly as it began it ended, not a single sign of the Zergling was left. Just a pile of the insects all stacked upon one another like a house of cards.
Mengsk was speechless.
"You see sir. Project Sargeras will go off without a hitch. We have finally created something that can truly decimate the Zerg onslaught." Jenson walked silently out of the room, the tiny insects following him in a duckling like row. Their little metallic teeth chattering incessantly.
~ ~ ~
"We-g-" The voice was broken…or perhaps it was just his ears. "-ou-her-"
Grunty’s vision was foggy at best. His head turned left and right weakly as he tried to make sense of the watercolor painting that flowed before him.
Slowly the string of sounds began to form a tapestry of words. "Get you out of here!" The scratchy voice repeated. "The Worgen aren’t going to let up! We need to get out of here!"
A stubby green hand reached down and lifted Grunty off the ground. "Come on friend! I can nearly see our home from here. We’ll be safe!"
He stumbled on with the little green man away from the battlefield.
~ ~ ~
"So what you think this is?"
"Dunno. Looks like something the Dwarves might have made. You think he’s alliance?"
"Lots of thinkin’ but no answers here."
Grunty sat up quickly as the voices nudged him back to consciousness.
"Oh good you are awake. You not alliance are you?"
Grunty gazed over at the little green people. His large pearl eyes focusing in on their exaggerated features. Ears like kites and long pointed noses.
"Alliance? I-I-I’m a Terran."
One of the green one’s approached Grunty. "Terran? You look like a Murloc to me."
Grunty looked at his hands, slender three fingered hands, his skin oily and slick.
"Murloc? I’m just a Terran. I work under the order of Arcturus Mengsk…"
"Does this Mengsk require you be naked? Quite embarrassing bringing a naked man home, my wife here still doesn’t believe the story."
Grunty went to speak but was interrupted.
The wife grinned, her teeth all jagged. "Yes when you brought home Audi the Needle I suppose she was merely a find from the last battle with the Worgen eh?"
Once again Grunty failed to interject.
The husband gulped. "That was different! She…she had lost her pants! Don’t question me here I’m trying to help this fellow."
Finally he could take no more, shouting quickly his voice squeaked. "My armor! Have either of you seen my armor!"
The wife rolled a familiar item across their table. "Nope. Just this little toy here."
Grunty would recognize his rifle anywhere. The Terran army manufactured their weapons so that only those within a regiment could fire them, he was safe in knowing that it would appear to them to be nothing more than a shiny bauble…
"That’s a very important possession."
The husband pulled up a small wooden stool and sat beside the bed. "You don’t realize how lucky you are. Any other goblin would have left you to be gobbled up and taken this shiny thing here. But me and my wife are different. We are here to help."
The female goblin continued. "Yeah like you helped Audi."
The husband turned to his wife his face turning a deep brown with rage. "I’m sick of you accusing me! I swear I was just trying to help her! You just happened to come in when we were both naked. It was entirely coincidence and harmless!"
The wife scoffed and turned away from both Grunty and her husband.
The husband’s face returned to its green…slowly. "I love my wife dearly but she is the most skeptical goblin I’ve ever met. Maybe that’s how we’ve survived this long. So what exactly brought you naked to the battlegrounds like that little Murloc?"
"My name is Grunty and I’m not a Murloc."
The husband laughed. "Alright Grunty. You aren’t a Murloc and I’m not Fizzlesticks Sprocketgear."
Grunty shrugged. "Alright then who are you?"
"I’m Fizz…Look let’s just try and figure this out."
"Well I was investigating a wormhole via the instructions of my commanding officer. It was a rift created from a project of the Terran army that had gone awry."
"Wormhole? You must be living somewhere with some mighty big worms." Fizzlesticks shivered. "I hate worms…"
Grunty sat at the edge of the bed. "No a wormhole. You know…a portal. It is how I got to your planet."
"Our planet? You are starting to sound like those silly Dranei. As if there are other planets. The world is flat and we are just floating along in the middle of a bunch of decorations I say."
Grunty squinted one eye confused. "Dranei?"
Fizzlesticks pulled out a photo album and flipped a few pages, he turned the book towards Grunty and stuck his finger beside the picture of a Dranei. Grunty gasped.
"That looks exactly like Sargeras!"
Fizzlesticks’ Wife stood up and approached Grunty. "Where on Azeroth did you hear that name. You will not speak it in our home."
Fizzlesticks placed his hand against his wife’s belly and pushed her back a few inches. "Calm down Remi."
Grunty apologized. "I won’t speak it again. But I am very surprised that you’d have a picture of the machine."
"They are a pain to deal with but I’d hardly call them machines." Fizzlesticks said.
"We built him. Or at least…we built what became him. My people were at war with a great evil, a biomass known as the Zerg. At first we thought it had been defeated, after defeating the overmind we thought we had won. But something happened. Suddenly the numbers boomed, Zerg spread across the Galaxy with a speed that had been previously thought impossible. We had to act fast.
That’s when we began to fund Project Sarg…" Grunty pointed at the picture. "Him. At first it seemed perfect, we had produced a self replicating insecticide robot. It would consume the biomass and use the energy generated to replicate itself and continue the hunt. Once all the Zerg were eliminated it would simply die off. However to do this we had to give it an AI, an intelligence that literally expanded upon trial and error. It was in essence…alive.
Everything went well at first. Planet after planet were cleansed of the Zerg, no flora or fauna were harmed. It had a 100% success rate. The numbers of Project S expanded exponentially, their numbers quickly matched those of the Zerg. As they grew in mass their knowledge also grew, little did we know that just like the Zerg the machines had also begun to have a hive mind. An intelligence growing exponentially every single second.
It was only a matter of time before the create had begun to devise its own goals…its own moral structure. It was then that we realized what we had created. As the insects began to coalesce with one another forming a massive singular entity. It gave itself the same name as the project. Inevitably its knowledge became so great that it fully understood the workings of space and time, or so we assume. Because the machine ripped a hole in the very fabric of space and time. I was ordered to investigate this portal…to see where it lead.
Now you find me here. On your planet."
Fizzlesticks rubbed his muttonchops, the hair giving off an audible crunch as he stroked it. "I’d know a liar. You are no liar little Grunty. But I’m sure we’d know if some battle in the sky was going on. That little toy you got over there seems even too advanced for the best of the goblins…or…those blasted gnomes."
Grunty stood up, wrapping the blanket around his waist. "I am from the 26th century."
Fizzlesticks leaned as far back as his stool permitted. "The future…I’m starting to wonder if a Worgen bit me and I’m just hallucinating."
Remi grabbed a pair of Fizzlesticks pants from their drawer and chucked them to Grunty. "Here you go space fish. I’d rather your goods not be rubbing all over my blanket."
He snatched the pants out of the air, the force of which sending the blanket to the floor. Remi caught a glimpse and blushed. Fizzlesticks quickly lifted it back up. "Hey! Now who is the philanderer! Double standards not be the Goblin’s way!"
Remi eyed Fizzlesticks.
He reprimanded himself. "Alright…alright…they are the Goblins’ way. But still!"
Grunty slipped on the slacks. They were loose but otherwise fit him well. Grunty grabbed the rifle from the table and turned to Fizzlesticks.
"So where can I find my armor?"
~ ~ ~
It turned out that being found by Goblin’s was one of the luckiest things that had happened to Grunty lately. Fizzlesticks had helped Grunty work out some of the greater intricacies of his plight. They had acquired a boat to a port known as Booty Bay. On their way it had become quickly apparent to Grunty that he had not only landed on a distant planet…but likewise an entirely new period of time. He wondered if Sargeras too was here.
He even learned of people just like him far to the north. A race of ‘Murloc’ that much like him could actually speak. Grunty did not know how long he would be within this land and time but he was very interested in meeting his likely ancestors.
"Come on Beardo! Just tell me who bought it!" Fizzlesticks was notably upset with his fellow Goblin.
Beardo jiggled a sack of coins and grinned ear to ear at Fizzlesticks. "Looks like you need some information my brother…perhaps we could make a trade."
Fizzlesticks put a hand over his mouth and leaned in to whisper to Grunty. "How good are you at acting?"
Grunty responded quietly. "I won an award for a high school play. But that was ages ago."
"Good enough. I need you to start rambling off as angrily and drunkenly as you can possibly imagine. Make it look like you are going to eat him. I’ll save him and we’ll get that info we need…follow my lead."
Beardo attempted to lean in and listen on the conversation. But to no avail, the moment he heard a single syllable Fizzlesticks clapped his hands and Grunty jumped onto Beardo gnashing his sharp teeth and drooling madly.
"Alright Beardo! My little entranced pet here is going to consume you unless we find out where that armor went. He’s right mad that his trophy was stolen."
Beardo shrieked. "Guards! Guards!"
Fizzlesticks laughed loudly. "They’ll never hear you over his grunting! It is only a matter of seconds he is going to gnaw your face off brother!"
Beardo began to wet himself and cry. "Alright! Alright! Put him back in the trance!"
Fizzlesticks clapped his hands once more and Grunty gave the cutest puppy dog face he could muster then backed off of Beardo.
"So let’s hear it Beardo."
"Kumi’isha! The Collector bought it up and went back to the blasted lands!"
Fizzlesticks grabbed Beardo by the collar. "Don’t lie to me! You know as well as I do that he is dead!"
Beardo opened his hands in surrender. "I swear it! I never question a sale and anyone who can return to life is certainly not to be questioned!"
"What on Azeroth is going on!"
Grunty walked out to the edge of the dock and stared off to the horizon. "Could this be the work of him? Why would he want my suit."
Fizzlesticks walked up behind Grunty. "Who?"
"Sargeras." Grunty looked over his shoulder to Fizzlesticks. "I think he’s taken the form of this Collector person. Why would he need my armor?"
Fizzlesticks grew pale. "The Dark Portal is in Blasted Lands…"
"There is a Portal here! Why didn’t you tell me before?"
"We try to forget about that Portal in Azeroth. It has brought nothing but tragedy to us all."
Grunty rubbed his slick oily chin. "What would he be planning with my armor at the port…oh great emperor. He is going to unleash the Zerg here!"
Fizzlesticks stood noticeably confused. "Why?"
"He can consume nothing but the Zerg. If he releases them here he will once again have a supply of food. He must have run out of energy doing whatever he has done in the past. My armor likely has the parts necessary to alter the portal. We haven’t much time!"
Fizzlesticks grasped Grunty by the wrist and rushed up a series of steps. Rushing through building after building they reached a stern faced bipedal cow and another goblin. Fizzlesticks bowed to the goblin.
"Alright Baron. We need to get to Blasted Lands a minute ago. What is the fastest Wyvern you have?"
The Baron grinned and pointed towards a Wyvern whose color was slightly off from the rest. "If you can manage to hang onto Gertrude the entire time I’ll pay you."
Fizzle sticks threw Grunty onto the back of Gertrude and then hopped on behind him. "Deal! I’ll be back for my money!"
~ ~ ~
He had battled on the front lines of some of history’s worst battles, he had looked a Hydralisk right in the face. However holding onto the back of a Wyvern soaring through the sky at breakneck speeds put a feeling of terror in Grunty that he had thought was otherwise impossible.
The Wyvern scouted over the blasted lands as Fizzlesticks looked around for the Collector. As they approached the Dark Portal he pointed and shouted to Grunty over the rushing wind. "Right there!" Fizzlesticks slapped the Wyvern on the backside and shouted something in Goblinic. The Wyvern quickly took a nose dive towards the collector, just as impact seemed inevitable it barrel rolled around the collector and latched onto the ground.
Grunty went flying off the back of the Wyvern. Fizzlesticks shouted out to him. "My bad! I meant to say hold on tight!"
Grunty stood up slowly, his back cracked as he straightened out. "Gah! That sucked." The Collector shoved the Wyvern out of the way effortlessly with one hand, in his other Grunty’s armor.
Fizzlesticks shouted as the Wyvern smashed into a nearby boulder.
Grunty picked up his rifle and pointed it towards the Collector.
"Stop right there Sargeras!"
The Collector paused. "Sa-rg-e-ras." He began to rub his head. "Sa-rg-e-ras." His eyes grew hollow and colorless. "I-am-sar-ge-ras."
Grunty armed his rifle and shot the Collector in the chest. The illusion of the collector broke at the impact point revealing a series of damaged robotic insects. A few of the highly damaged ones crumbled off the front of the machine.
The head of the collector rolled off and burst into dozens of the insects. Grunty began firing on them as they approached him. The rest of the collector collapsed into a pool of insects, in their center the armor, too rushing towards Grunty. For each that he destroyed there seemed to be four more. The gap was closed quickly, Grunty closed his eyes preparing for the worst. The familiar chattering of teeth was not accompanied with a single pinch or pain. He opened his eyes slowly to find he was standing alone. Behind him the chattering of Sargeras.
"The Portal!"
Sargeras was rushing towards the portal with the Armor in tow. His many forms prying and clipping pieces of the armor to prepare the proper reaction to the technology he had used to initially open the dark rift.
Grunty chased on firing as he went. He feared that he’d run out of ammunition before he could stop Sargeras. Worse still this small clutch of insects was merely a fraction of the tiniest amount compared to his full girth.
Sargeras crawled up the side of the portal and as he moved pieces of the armor were left behind filling in cracks. Grunty fired on with no avail as the creature slid like a slug around the surface leaving a trail of mechanics behind him.
"If I can’t kill you I’ll at least trap you here!"
Just as the last piece was placed Grunty fired upon an emplaced chunk of his suit shattering it. The portals color shifted into a miasma of a thousand different hues. It bubbled and frothed, Sargeras hissed loudly.
The bits of Sargeras rushed into the portal, Grunty shouted and rushed after him.
"You will not win!"
Grunty dashed into the portal, ripples traveling out from his impact point.
Fizzlesticks pushed the Wyvern out of the way, he groaned with pain, a few of his rips broken.
"Great. I owe the Baron some money."
Fizzlesticks held his chest and approached the Portal. For a moment there was nothing but silence, just a pool of rippling color that had seemingly no purpose.
Without warning a roar blasted out from the portal with such force that it knocked Fizzlesticks to the ground and sent him sliding along the crater the portal resided in. Dust plumed up into the air a mile high, amidst the dust Fizzlesticks could just barely make out the silhouette of something…something as wide and tall as the portal itself. The stone holding the portal in place began to crack as the figure expanded further. The pain in his chest grew ever worse and Fizzlesticks slowly slipped out of consciousness.
"By-the-gods…"
Video Games, God, and Creationism.
Aug 12th
There is something remarkable about video games. The sheer scope of what can be done even in the simplest of senses is astounding. Frogger even presented you with a universe (however small) where you interacted with a moving environment and dealt with ever present adversity. From there it has gotten all the more complicated, with creatures and characters becoming more and more lifelike. Spore even presented an entire universe that was diverse, sure the game play was as stale as year old bread, but it was a diverse universe regardless.
So I’ve been thinking, relatively recently, about what this plays in the understanding of creationism. Creatures in video games are alive, but they are alive just because, the creator said they are alive and thusly they are alive. There are no complex mechanics within their bodies, they are solid blocks that function just because. They are held to the ground not by gravity but instead because the creator says they are held to the ground. When they eat the food just vanishes, it doesn’t flow through a series of complex systems. The sun above shines just because, there is no complex system of physics going on in the background.
These systems exist as they do because they were created. There is absolutely no reason to add organs, if you are creating all the laws of a universe you do not need them. There is no reason to make the sun complex, it can be just as beautiful as our own just because. Indeed the suns in Spore are stunning. Water can be gorgeous just because, trees can be there just because, and indeed all live can exist just because. It doesn’t have to degenerate, there is no necessity for cancer, and with the proper knowledge even intelligence can exist just because. It does not require an incredibly complicated interconnected system to function, it can just be. Yes sure the code can be a little complicated but even that gets ever more streamlined as the understanding of creating grows for people. There is nothing stopping us from making something ultimately incredibly and infinitely simple but time.
To me this is the big problem with creationism. It is not to say that a creator couldn’t just be very terrible at their job, that’s true, perhaps they added in a bunch of systems because they are batshit stupid. That’s fine and I can accept that. However it could not go hand in hand with being all powerful, all knowing, or all anything. These sort of mistakes are almost below human, they are insanely complicated mechanics to pull off tricks that could be as easy as a single switch. The sun is the sun because it is the sun and it glows because it is the sun. There should be no underlying mechanics beyond that. If there is that is a very distinct example of poor coding.
"Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away."
– Antoine de Saint-Exuper
So that is my problem I think. We exist in a fantastically imperfect universe and are fantastically imperfect beings. For each reason there is a previous reason and for each of those reason their exists a previous reason. All of these are unnecessary and should really boil down to “because”. The problem is that our universe does not function on a single “because” yet we try to explain it as such outside of science. That to me shows a severe disconnect between fantasy and reality.
To think, that sort of thought all stemming from a bout of World of Warcraft. Goes to show that gaming really is rotting my brain.
The Digital Sea: Piracy
Apr 23rd
Note: I apologize for missing my update yesterday. I’m pretty glum about losing track of time, ah well. Onto the discussion.
I was thinking recently about the entire debate over the legitimacy of piracy of digital media. As the cogs were turning I was reminded of a famous quote that anyone familiar with the Civilization video game series or just human history in general should be familiar with.
Everything is worth what its purchaser will pay for it.
- Publilius Syrus
(~100 BC)
With this in mind. I believe that Piracy may be an adequate measure of the quality of a product. There are first some misconceptions that must be clarified before we move on with this thesis. The first is that when an item is torrented by a new person that it is officially a lost sale. There is absolutely no direct connection between the sales of a product and the amount of people pirating it. There are however connections with piracy and quality.
It is an irrefutable truth that quality sells. There are many real world companies that sell products that at one time were militantly marketed, at this point however they sell primarily on word of mouth, while you will indeed find pepsi or coke commercials they are nowhere near as prolific as they once were. Their products sell by word of mouth and a compounding effect that can be found all over the universe in various forms. Once you hit a certain point in sales you will always see an increase in sales until you over saturate the market.
However there is a strong misconception that the price tag slapped on a product is that products worth. This is only true if people are purchasing it at that price point. If 10 people attend to a product and only 1 person buys it then the price is not indicative of the products worth. A 50 dollar game is only worth 50 dollars if the consumer feels it is, it is in no way decided by the developer. This is true for all products, car manufacturers have tried to slap ridiculous price points on outdated automotive products for a long time and it has more than once hurt them dearly.
You will always be able to find people who will buy something regardless of the price point. However they aren’t buying the product because of its quality or usefulness, in most cases it is a matter of status. Most Apple products aren’t worth half of what they cost when you get down to the nuts and bolts of it all but they sell well to many people because of the status that comes along with them. It’s silly, it’s foolish, but since people traded stones for products we’ve had an unusual desire to put poo on a pedestal.
There are a few major differences between digital products and physical ones. Digital products can be replicated a nearly infinite amount of times for almost no cost. The only literal loss the company suffers from the replication is a loss of time for the employees, which is hard to legislate against because we all cost others precious hours out of their life. We do it by contributing to traffic, by being slow at the grocery store, or simply be not planning things out before we leave the house. Old property laws were put into place not because of the time lost but because of the literal notion of physical products, once someone has stolen your car you no longer have that car. It is no longer a functional option for you, however is someone copies your car screensaver you still have a copy of it.
When a video game is pirated, there are a few outcomes that can result. The people will enjoy the product and will wait until the cost of the product is relative to the quality of the product, which can very well be at its starting price point. They could not enjoy the product and delete it from their PC, which more often than not is the case (more on this later). Finally they could download the product and enjoy it but never purchase it. We’ll start with these folks and work back up.
People who pirate because they want things free are potentially dangerous to an economy. However there is absolutely nothing to gain by fighting them. Since their piracy of a product does not effect the overall number of copies available (as opposed to a corn or car thief) there is no reason to attempt to prosecute. They would never purchase the product in the first place, so if you ended all piracy you wouldn’t gain any sales or at the very least would gain negligible returns.
The next group of folks that pirate a game and then delete it because of its low worth are equally harmless. Considering the state of marketing and the nature of misleading for profit it is unreasonable to assume that people would ever trust a companies description of their product. There are various phenomenon in play as well that cause people to see their own creations with a pretty substantial bias (look at Will Wrights statements on SPORE for instance, he is talking about an entirely different game). These people technically cost you sales because they might have purchased the product, however they only cost you sales because it is almost impossible to return the game. This snatch and grab tactic should never be promoted and it is one of the pillars holding up piracy as we know it.
You can argue for Demos however it is no small secret that Demo’s are about as accurate to the representative nature of a games full worth as the text on the box. They always exaggerate how much more can be experienced with the full game, for instance counting all the renames of a same item to boost the number from 4 unique items to 40 thousand. Not since the mid to late 90’s has a Demo been anywhere near accurate of the full gaming experience and everyone deeply involved with the gaming world knows this.
Finally we have the first group of folks who play a game, enjoy it, and purchase it once the price point matches the worth of the game. These people are incredibly important. They are the strongest estimator of a games actual quality. When a game comes out for 50 dollars and has almost no sales, but later drops to 30 and sells 2 million copies it is quality control in action. The company should spend less time trying to accuse consumers of theft (for reasons stated above) and work more on providing a product who’s worth is accurate to its cost. A thick layer of glitter on a steaming dog turd is not treasure, it is a turd covered in glitter.
The day that we invent means to instantly replenish with no cost physical materials, such as food, or wood, or anything of that nature the rules in the physical world will match this medium. Indeed someone physically stealing a copy of a video game from a store is breaking laws and very literally costing the company money. Not only for the physical costly product but for the reduced quantity to supply consumers. However this is not, and never will be, the case with digital products.
More than likely you will never find a company willing to admit the above. But much like that set of sunglasses on your head that you’ve been looking for for the last half hour, the most obvious information is generally the last information examined. When someone reports the losses they have received from piracy it should be taken with a grain of salt and a shot of bourbon, because it is entirely fabricated. The real damage to their income comes from the glittered turd phenomenon that has swept the gaming world over the last few generations of Consoles (and PC upgrades). The best companies can hope for at this time is that innovative and talented individuals will step forth and bring the next generation of games to a relative quality level that would match the original jumps in gaming. We are in need of another SNES generation, currently the unfortunate truth is that we’ve been stuck in an NGAGE rut for a bit too long and few people are willing to address it honestly.
A Game by Any Other Name
Apr 19th
Recently someone brought up the question of why the US tends to be very slow to get certain games that have been released before the ESRB compared to other nations. It has to do with laws in selling the product and the rating system. I have very strong feelings about just how unnecessary the ESRB, but that would boil down into a rant that I can summarize quite quickly and succinctly “Be a better parent and stop expecting everyone else to do your job.” My parents never once looked at the ratings on the games, they weren’t fools and I’ll explain now the art of gaming names.
There is never a goal of hiding destructive content behind a friendly name, this isn’t the Tobacco industry, indeed it’s almost always (if not always) painfully simple to know whether a game can be safely given to a child that you’d rather not spend time with. I say this because anyone who is attentive with their children will not even need to go this far because they’ll be there while their child is playing “Onslaught Brigade Killer Nazi 7” or whatever else that becomes popular this year.
Lets look at a dozen children friendly games and a dozen non-children friendly games. Try and figure out the pattern for each before you go on to the reveal. When I say child friendly I simply mean that even the staunchest ignorant observer would be hard-pressed to equate playing the game to becoming a murderer (which statistically is unlikely if you were curious).
Children Friendly Games
- Sonic The Hedgehog
- Super Mario Bros
- DeBlob
- Pokemon
- Sim City
- Professor Layton and the Curious Village
- Dance Dance Revolution
- Donkey Kong
- Cooking Mama
- Lego (Anything)
- Club Penguin
- Animal Crossing
Non-Children Friendly Games
- God of War
- Grand Theft Auto
- Killzone 2
- Resident Evil
- Gears of War
- Left 4 Dead
- Call of Duty: World at War
- Resistance: Fall of Man
- World of Warcraft
- Fallout
- Street Fighter
- Assassin’s Creed
So have you figured it out? What noticeable difference there is between games your kids can play and what they can’t (well they could play any of them, but for people who actually think it’ll effect the kid). The games that are kid friendly almost always sound kid friendly, sure you could misconstrue club penguin as a verb and a noun instead of one big noun…which I’ll admit is a HUGE difference.
If you go to club penguin for a fun night of dancing is quite different than going to club penguins. But I digress, even the ambiguous titles up there are pretty obvious upon gazing for about a quarter of a second at the covers. Have you ever looked at a cover for a game and thought “Hmm I wonder if there will be death and destruction.” No. While you shouldn’t judge a book by its cover you will always get a pretty accurate view of the ‘danger’ involved with a game by a look at the cover. Lets have a few visual examples.
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Alright this guy has a gun. Probably involves shooting.
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Now if the title wasn’t a give away you might notice the pissed off alien with a weapon.
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Again if the title isn’t a giveaway (Ultimate Fighting Championship) the picture is.
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Now I’ll admit he eats ‘pills’ and ugh…”kills” ghosts…if you can do that. But obviously friendly.
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Sure there are lightsabers and ‘violence’ but anyone who knows what Lego’s are knows that they are ALWAYS kid friendly (choking aside).
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It’s golf. While I realize this could lead your kid to making millions and incidentally losing their ability to feel compassion (joking joking) it is family friendly.
Now I realize I chose all 360 games (a system notorious for adult games) but that was mostly the point. There is really little to no gray area in gaming. If there is going to be death, murder, drug selling, it’s all painfully obvious on the cover if not by the name but by the visual content. Then again on second thought.
The Wonderful World of Gaming
Feb 7th
Just as an update. I feel that the best explanation of Aristotle’s Poetic’s is already on the interwebz. It is located here. Because of that I won’t be continuing that little ditty but I may still write on the Oresteia and the Oedipus Trilogy.
Anywho! Today is time for something a little lighter. I want to talk about one of the many games that has actually impressed me with its design.
The first gem of this series goes by the name…
Defense Grid: The Awakening
The invasion began without warning. After a thousand years of peace, the aliens have returned. The planet’s survival depends on activating the ancient Defense Grid…
If it still functions at all.
The concept is very simple. There is an alien race that is invading the planet, and the only way to stop them is to keep your super grid up by protecting its power nodes. The aliens come in a dozen or so types, each having its own unique talents, be they as simple as running like an asshole passed your defenses, or flying above your head, or spraying a shield across all those around them. Likewise you have something like 10 different towers you can use each with 3 levels, basic, advanced, and elite (my own nickname for them). You’ll notice a considerable difference between the green (basic) level and the red (elite) level. Likewise they look cooler as you upgrade them.
The first level gives you a nice explanation of the basic concept of the game, you can construct towers to help defend the only access to power nodes. The multitude of towers working best in combination with one another (sometimes remarkably well), likewise the game gives you a wonderful gamble. The longer you are willing to wait between purchases and the more money you have the more that you’ll gain per second (or tick). Sometimes this gamble can cost you bad when you get overwhelmed.
The levels are each wonderfully varied with some giving set tracks for the enemies and others giving large platforms where you can create paths with your towers. Your towers have shields around them that will deflect the aliens unless you create an impregnable wall in which the aliens will be forced to walk on through (no cheating muha).
The combat really never lets off from the very first non-tutorial level (IE level 2). In fact whenever you feel your adrenaline feeling a bit low you can jam on your F key and cause the game to speed like lightning through wave after wave, I find myself dying sometimes because I am addicted to the key. About the only complaint I can think of during this review is that I cannot take screenshots, this may not be the game’s fault (as I’m using Windows 7) but it is definitely a downer. However actions speak louder than words or screenshots so.
What I believe is most remarkable is that while this game is simple in presentation it is fantastically complicated when one is attempting to maximize their score. Likewise for an indie game the graphics are utterly beautiful, this unlike most massive budget games was not done in replacement of quality content either its a frosting upon a beautiful cake. The sound is also wonderful, the music never gets old and the sound affects are all top quality and wonderfully made.
Pros
– Incredibly addictive game play that will likely keep you busy for hours on end.
– Every level can be replayed multiple times with no sense of monotony.
– High quality game for a very modest asking price.
– Basically everything involved with the game.
Cons
– Screenshots seem to not be supported.
– Isn’t self aware, every time I compliment it it doesn’t respond.
Final Grade: A – This is one of the best indie games I’ve ever played and likewise I feel it deserves a great deal more coverage than it does get. If you like the game style and enjoy the Demo the game will be nothing but good things for you. Likewise if you get it on greenhousegames (which is entirely up to you I get nothing if you do so get it wherever its more convenient for you) you’ll have all sorts of achievements to get. If you get it anywhere else feel free to post your high scores for levels on this post. Keep in mind anything unbelievable will require a screenshot that may itself require fraps or something similar
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Note: This is my first game review. I’ll work on a better framework later obviously, likewise don’t expect any reviews to be this friendly after this. I feel Defense Grid is a special exception in an otherwise large vat of feces that is modern gaming. However there are at least two other Indie games that I’d like to review sometime this week.