Posts tagged reviews
Reviews: Skyrim
So I’ve been quite busy over the last 9 days. During this time I’ve played roughly 42 hours of the latest Elder Scrolls game “Skyrim”. Everyone and their cousin probably knows what this game is already so I’m just going to give a quick overview of what I like and what I think it is missing. To save people time this game easily falls under “Great” on my review scale. It’s a must get and I’d highly suggest playing it through whatever service you have (or buy flat out purchasing if renting is not an option).
Also keep in mind I played this for the PC so what I talk about may not be applicable for the console versions. I’ll also try my best not to spoil any story which shouldn’t be too hard as I’ve been spending all my time on sidequests.
There is an amazing amount of content in this game. I’ve spent 42 hours now and haven’t done further than the first 2-3 main story quests. The much mentioned “Throat of the World” has not been climbed by this particular user. I’ve been investigating all the guilds and NPCs quests that bleed from every edge of the game. In terms of character quality and depth I’d say this game does very well. Obviously a more linear experience would see far more deep characters but the individuals you meet in this game will more often than not please you. Either that or I’m very easily satisfied.
One of the most common complaints I see when I make the mistake of looking up Skyrim information online is that the game was “streamlined for consoles”. It’s an unusual complaint that seems to ignore the massive market that consoles bring to the gaming world. In the case of Skyrim the vast majority of these streamlined features are incredibly welcome. Speaking as someone who plays the game with Keyboard and Mouse it is utterly delightful.
Skills can be saved to a list of “Favorites” and from this list you can actually hotkey weapons, shields, and spells to any of your number keys. It is not without its quirks however as currently you cannot have a sword and a shield (or say two spells or two weapons) on the same number key. I suspect this will be fixed in one of the first patches for the game.
Alchemy has transformed into a delightful minigame where you collect plants, insects, fish, and a plethora of other materials from the world and try to unlock what 4 effects they can have. You can unlock the first by eating it and the others come from mixing and matching. It’s a bit like the board game where you asked your opponent what their person looked like and flipped down tiles. The process of elimination is further simplified by greying out previously attempted combinations that result in failures.
Blacksmithing, Mining, Smelting, Tanning, Grinding, and Workbenches all find their way into the game. Also a much welcome removal was the armor and weapon degradation that has been in Elder Scrolls games for as long as I can remember. Enchanting is still in the game and is as delightfully friendly as all other additions and changes. You can easily create a bow or sword of soul stealing and gather up more souls in soul stones than you ever dreamed possible. You unlock further recipes for enchanting by disenchanting old gear (which breaks it). I have a strict addiction to this and break absolutely anything with a new spell on it.
Again enchanting has a minor quirk that has been around time immemorial, you cannot make souls only go into the smallest soulstone they can fit in. I find myself sticking deer inside of grand soul stones from time to time and it is sad. But soul stones will flood your inventory like water from a broken dam and its hardly a game ending complaint.
Combat is heated and visceral, users have complained of the “Swipe swipe move” function but this is how combat has been in every Elder Scrolls game ever. But I can’t recall the last time my guy mounted a monster and began slashing its skull.
The execution animations that happen when you or your opponent are low on life are very fun to watch and they happen just frequently enough to be entertaining without being obnoxious. I’ve decapitated foes, mounted dragons, lifted people off the ground with my blade in their abdomen and many other wonderful end blows.
Conversely I’ve had a dragon nearly swallow me and hurl my lifeless corpse off the side of a mountain, so it is certainly a double edged sword.
The companion system is simple and convenient. You find a companion, hire them, and take them on many a journey. They are half essential falling to their knees and allowing you time to rescue them, I’ve had to reload many times after dragon shouting a companion to death.
Which is related to arguably my biggest gripe of this game, the autosave happens maybe once in a lifetime. I walk everywhere and almost never fast travel (the world is gorgeous which makes it hard to skip out) and find myself sometimes losing a large chunk of time when I forget to F5. The first mod I’ll be grabbing will be an autosave mod when one arrives.
You can truly live out many different fantasies in this game. I currently play an Argonian who hunts in the wild to collect furs which he then uses to make leather armor and from that some coin. Along this little endeavor I complete quests for the people I meet and hunt down the dragons who have scorched the earth. Mountains, trails, and even cities are not safe from their infrequent but enjoyable assaults. The breadth of animations they have (from perching, to strafing, to idling in the air) are all wonderful and rarely stumbled or broken.
There is probably more I could add, but I find myself having a legitimately high level of fun even nearly 2 straight days worth of play later. This is not the perfect game but it certainly gets many things right. I’m not sure where the expansions and DLC’s will go but I am actually excited about them for once. I’ve not even touched the main story and find myself still entrenched in fascinating networks of relationships, betrayals, and adventures.
I’ll probably throw up an album sometime soon of my journeys through Skyrim, but for now lets just end with that dragon above sleeping peacefully in the mountains.
Reviews: “Mortal Kombat”
Mortal Kombat (more accurately Mortal Kombat 9) is the first fighting game I’ve bought in quite a long time. I do not hate fighting games but generally the hardcore emphasis on playing with people I’ve never met leaves a bad taste in my mouth. As much as I like to think my fighting skills in games aren’t terrible I’m reminded that no amount of practice will beat the free time of a teenager.
That’s not to say that’s a bad thing. I’m glad folks find things they are good at. But I digress. I bought this game initially because it came with book ends. Which I think immediately has caused a few folks reading to think “This guy is an idiot.” Fair enough!
What’s good? This question is fairly beefy. Mortal Kombat is probably one of my favorite purchases in the last year. The amount of content is staggering. There is a movie length story mode you can play through. It’s good enough that I’m tempted to play through it again. After you’ve finished this many hour long story you will find yourself still having the standard fighting game ladder mode in 5 flavors. This ladder mode has multiple options consisting of 1v1 and 2v2 which are both fairly self explanatory. You then have 3 “test your X” modes. Test your Might allows you to play the classic “I can brake something impossibly hard with my pinky” mode from older MK’s, then you have “Test your Sight” which is a great coconut game “find the ball” mode (authentically tuned to to use skulls and dismembered heads instead of coconuts), and finally you have “Test your Luck” which is a mode where the game randomizes bonuses, penalties, and enemies. I found all of them pretty fun and none of them felt ham handed.
Speaking of content let us not forget the massive amount of characters in this game. Just off of memory I’ve played Smoke, Noob Saibot, Liu Kang, Kung Lao, Sonya, Jax, Cyrax, Sektor, Scorpion, Shiva, Raiden, Sub-Zero, Reptile, Cyber Sub Zero, Johnny Cage, Shang Tsung, Striker, Kano, Katana, Mileena, and Sindel. I know I missed a few so I did a quick search: Quan Chi, Kabal, Baraka, Nightwolf, Jade, and Ermac. There are 27 characters not including the God of War: Kratos. Each of these characters has 2-3 unique costumes that add a ton of extra flavor.
Cyrax and Sektor (as well as Sub Zero) are all met in the story prior to the Cyber initiative. This is a small touch but I was giddy as a school girl to see so many characters before their iconic changes. Jax without cyber arms, Kabal without melted flesh, The ninjas as mentioned. The new character Ermac was wonderfully designed and his presence in the story reminds me in no small way of the Borg.
I believe at one point Ermac even says “We are many and you are but one.” which seems like play off of “The one who is many. I am the Borg” from Star Trek: TNG. I have no complaints about this and the subtle touch helped me enjoy Ermac even further.
The balance appears to be quite solid as well. Again I’ve only played PVE as the PSN has been down for over a week. The only major complaint about character imbalances comes up with the non-playable boss characters and will be mentioned further down.
Not only does the game have a solid single player ladder, a solid story, and a roster larger than almost any other modern fighting game, it’s still packing some extras up its sleeves. There is a couple hundred level long challenges tower, some of the challenges are funny, some are clever, and some still will anger you to the point of killing a hummingbird.
While playing the game you will also collect “Koins” which I presume have a better name than that but my coffee has not set in quite yet. The currency can be used to buy things from the most creative “bonus store” I’ve ever seen. It’s 4 parts big, a graveyard, a forest of hanging distended corpses, a bog of equally nasty bodies and ghouls, and a field of living people attached to diabolical (and worryingly still actually real in history) torture and execution devices. You spend your money here to “activate” the various things and can either watch a gruesome animation or simply skip to the goodies.
There is honestly so much to this game that I imagine even now I’ve forgotten something it has to offer. Of the many titles I’ve bought spanning many genres over the last year this game has undoubtedly the largest day 1 collection of things to do.
What’s Bad? This part will be substantially easier for me to write. There is after at least 24 hours of play only a single complaint I have to make about this game. Perhaps with time I’ll find more but for now it is thus: The Boss Mechanics. Dear god, I understand that Mortal Kombat has a fabled history of creating very imbalanced boss fights to help drum up the drama but I feel they missed the mark here.
Shao Kahn in Mortal Kombat 2 had a very simple mechanic, if he hit you you would fly across the screen like a missile. Had they done that in this game I would have been happy as a clam. But they did not. What was done is Shao Kahn hits you like a freight train and he ignores most hits. Did you just punch him in the groin? Shao Kahn don’t care, he’s going to drop a 200 lb hammer on your skull. Did you just jump kick him to the face? Shao Kahn don’t care, he’s going to stick a spear in your ass and laugh (usually in that order).
Goro and Kintaro are fairly straight forward, you jump at them and uppercut them. That’s what I did over 10 years ago and its nice that they feel the same and are just as fun to beat up. But Shao Kahn definitely was a dropped ball. Fighting him is not fun, it is endlessly aggravating. The only 2 points in the story that I wasn’t having fun were involving him. Everything else was a challenge, he was merely a bore. You beat him by abusing game mechanics and frankly that shouldn’t be how a boss is handled. This is hardly enough to kill the entire game for me, but if he were to get patched out tomorrow I don’t feel I would be missing him.
What’s left? If you enjoy fighting games you should grab this today. Rent it, Borrow it, or Buy it. The X-Ray combat mechanics I felt would be trashy but they really do add a fun way to pummel the ever loving hell out of your foe. The character art is over the top, the men are powerhouses, the women are bombshells, and the entire thing just exudes campiness. But it’s that kind of campiness that is desperately missing from modern gaming. If Duke Nukem is the…*ahem*…Duke Nukem of FPS’s, this is certainly the Duke Nukem of Fighting Games. A completely over the top fun fest that feels oddly believable.
I still haven’t collected everything and I’m thinking that this might be the title I actually go for a platinum in (once the PSN is back). If Netherrealm and WB can pull of DLC as high quality as the base game I think there is much money to be lost in my future.
I will also add here since I don’t look at graphics when judging a game that they are equally gorgeous. The quality in this game is spot on. Again I wouldn’t want you to pick it up merely because of that but if that’s what gets you in the door the rest of the package is sure to titillate.
Just remember when playing the story. Once you reach the Shao Kahn Fights. Two things to remember. First time? Low Fireball. Second Time? Down Up, Sweep. These will get you passed those fights in a jiffy and back to the fantastic (given the topic) story.
Without a doubt this is a great game and perhaps the best fighting game of the year.
“Also these are pretty awesome.”
(I found 2 more extra content slips pulling these out for the picture too).
Reviews: “Tiger Woods PGA TOUR 12: The Masters”

I’ve decided that I play far too many games to not be doing some sort of game review. I work at a game publishing company and get paid to try and maintain one of these monstrosities. So why not? Worst that can happen is these can be merely therapeutic.
My reviews will not include a number system. But there will be a handy visual aid at the bottom. I also will take screenshots for PC games and some moderately nice shots of console games. Regardless of your taste in video games I suspect I’ll be able to create a relatable explanation for any titles I review.
The first, and for a long time last, golf game I ever played was on the Sega Genesis. I’m not aware of the title, I do know the case was green and it had a yellow “tab” on the edge. I at the time knew nothing of golf and was amazed at how easily I could maintain a high score. While my job puts me alongside an online golf MMO I still find myself attracted to the console variety. I started up on Tiger Woods with last years Tiger Woods 11. It featured Tiger woods and a young Rory Mcllory, someone who took my interest for Golf and decided it would be best spent making them millions of dollars. A smart move. So this is now my second dip into the TW franchise, the first game I got for free and enjoyed for a solid month. This second title I received (for around 5 dollars) has been out since March 29th, 2011 and 11 days later here we are. Now we are both on even ground for my knowledge of the series (minimal), my history with the genre (slightly above average), my financial investment (minimal) and my knowledge of the topic (average). So let’s begin!
What’s to like? Well for sure one of the biggest changes for me was switching from 3-click putting, a system where you click once to get a bar moving up, then click again at the desired strength, and finally click a third time for accuracy. This system of putting is in the game but it is a token gesture that will leave you putting like Charlie Sheen after an exceptionally hard night of drinking. Ironically when I started using this system of putting I had dressed my character to look exactly like sheen, as I switched from 3-Putt to the games preferred putting *stick* system I dressed appropriately. My impression of the game was so bad from my bad putting experience I nearly stopped playing on the first day. But I decided to give their “fancy smancy” putting system a chance. I went from missing putts at 10 feet to sinking them at 50. It wasn’t a surefire thing but the feeling of putting with this new system is incredibly satisfying. I found myself bobbing up and down after every solid putt, throwing my first in the air, and occasionally flipping the bird at the air as if my CPU opponents would see “I am the beginning of your end.”
Another thing that made me as happy as a clam is their Road to the Masters mode. You start off as a nobody, some idiot with a set of golf clubs and a really friendly caddie (more on that later). You work up from golfing alone without a crowd to hundreds of people cheering you on as you utterly crush Y.E. Yang. But it’s not all ass kicking, well ok it mostly is, but there are also an additional 2 challenges alongside every tournament. 3 Par Contests, 4 Par Challenges, 5 Par Birdie Chains, hit X shots with a combined Y or less yards to the hole, and many many more. While I occasionally skip the lower tier tournaments I’m always doing the challenges. They are a treat and they make me feel like an utter god of golf. What’s that Paula Creamer? You think you can take me? I am going to destroy you. I don’t know much about golf, as I’ve said before, but playing these famous folks head to head is incredibly fun. A few times I’ve been stuck in sudden death with one of them for many holes and can feel the sweat beading on my brow. If you get this far into the game with your stats starting to take thousands of EXP to rise you really find yourself invested. It’s an intensity I don’t tend to feel outside of Team Fortress 2.
The commentating is fairly great. I don’t know who the two guys talking are, I imagine they are important people, but regardless I enjoy them bantering as I play. I’ve started to hear repeat commentary but considering I’m 2 tournaments away from completely finishing my first fully year of the Masters that’s pretty impressive. I can think of at least one time where I missed a 40 yard putt and the guy made the comment “He didn’t read that at all!” I responded “I’ll read my driver right up your ass.” Course it probably didn’t help that I nearly lost the masters with that putt. (Spoiler: I won). I’ve turned off commentating a few times now and then turned it right back on, I’m bothered by repeat phrases but the extra noise is very nice.
The controls in the game are fantastic. There are few feelings as good as hitting an unlikely shot, setting all the little nobs and clicks to get what hopefully will be “that one”. The following was my first eagle, I felt like a god amongst men when this sank. Apologies for the resolution I’ll see about making the rest HD uploads.
Similarly sinking chip after overshooting the green is really great. What seems like the end of a reign ends up turning around immediately and generally the momentum carries on for a few more holes. The first Hole in One, which sadly I can’t upload at the moment, was so exciting I nearly fell off my bed (literally).
So the controls are great, the commentating is great, Road to the Masters is fun, and the putting grows on you like a barnacle on a whale. This is starting to seem like a paid advertisement more than a review and I feel it’s best to be honest and present the things that have jumped out at me and kept this from being a must have for all.
What to dislike? Dislike might sound like a mild word but I am hoping to keep hate for things that truly enrage me when writing a review. Most of the problems with this game grate on you for the first day or two but you soon forget them. Or at least that was my experience, it’s certainly a toss up. The first thing that drove me bonkers is the caddie. The first issue with him is that he is one gabby Cathy, this guy will talk to you constantly. He doesn’t say “Sir I think a 9 Iron would be great here.” He tells you about sticks, and buttons, and the PlayStation GamerNet. I’m sorry, I was expecting some dude to talk to me about golf not PlayStation. This annoyed me so bad that I ended up turning off his talking. Now he was simply giving me, generally, sound advice for each hit. That’s good, I’m sad that I now have a mute caddie but if I heard him mention the controller one more time I feared I might digitize and murder him.
This might not be common knowledge but breaking the 4th wall is a terrible idea. You are not Deadpool, stop doing this. Had this caddie talked like a real world caddie with real world advice adding it alongside True-Aim would have been a golden ticket to awesome. Instead you have a video game manual standing beside you and I imagine that’s why so many folks have complained about his presence (outside of tournament players who are upset it lessens the difficulty).
This feature nearly sent me back to 11 or to another game entirely. But I gave him time, after a few tournaments I found myself going “Good idea, Jeeves, but I think I’ll go here.” or “Excellent, Jeeves! That is a good place to hit!” Did I mention I named him Jeeves? Either way he has become a very strong part of my game as I try and reduce the perks from the medium difficulty setting. There is a trophy for getting a hole in one by using his advice, it is currently my only hole in one and as mentioned before it nearly broke my neck but it earned him a reprieve from death.
As mentioned previous the 3-Click Putting is gimped hard, when I say hard I mean it. Imagine putting after you just drank 10 shots of Jägermeister. I was missing putts by such massive margins that my score was routinely in the positives. I appreciate a game reminding me I’m a terrible putter but it was incredibly demotivating. If you are a 3-Click lover, this game will have you incredibly sad. However switching to the games preferred system will net you some genuinely gorgeous putts and make you feel like a true contender. In general though, games shouldn’t include features if those features are going to be so utterly uncared for.
Another oddity that caught my attention was the circle-jerk nature of the EA logo spam. In between loading screens? EA! Wearing most of the hats, pants, shirts, shoes, socks, gloves, balls, clubs, shafts, or handles? EA! Checking out the scoreboard?

EA! That logo is everywhere! When you startup the game they shout it at you! When you are in menus its scrolling around, or spinning, or it’s in the name of every feature. I feel like Jim Carrey in 23, they had pushed it so hard I worried they thought I’d forget. This is something EA needs to stop doing, the logo porn is so intense that you really need to play the game just to see how much it comes up. If you drank each time the word “EA” came up you would die in 5 minutes.
There are some small immersion breakers in the game, when you are training alone your avatar will wave at nobody. This seems a little nit pickish but it would have been nice if my character didn’t go pageant queen when he’s alone on the Whistling Straits. I must admit though, if I was playing on that course I might fake being a professional too. These little immersion breakers would be great little fixes for future releases, help create a little more depth. This goes back also to the Caddie, make the caddie act like he doesn’t realize it’s a game. Heck I’d like to hear about how much he thinks my opponent is a tool, you know, to motivate me. “Bah! Don’t worry sir, everyone knows Anthony Kim has VD.” Jeeves is truly a good friend.
Misconceptions and Oddities? One of the biggest criticisms about this game at the moment is the monstrous amount of DLC. There are more DLC courses and content than actually exists in the game on the day of release. As someone who works in the F2P publishing industry that doesn’t shock me altogether much, complaining that this game didn’t feel worth the money would be quite unrealistic and rude of me. Albeit I spent very little on it, but even at the pre-order price of 40 dollars it would have made me quite happy.
There is no necessity to buy any of the DLC, in fact it could be in your benefit not to. The Road to the Masters has DLC courses strewn throughout it that you can skip. Users have been giving the game some harsh reviews because they erroneously believed that not having these courses hurt your ranking; they do not. Not having them means less chances for you to get a poor score and lower your ranking. But I’d be remiss if I didn’t purchase Wolf Creek out of principle. (Wolf Creek might be the only course in the world outside of St. Andrews that I am certain to play a round on before I die, it’s just so…everything).
At one point the game told me “You are utterly kicking the crap out of everyone, would you like to crank up the difficulty?” I thought telling me to make the game harder was a bit odd. No offense but I’m here to play it on my own terms. It didn’t force me too however, the AI doesn’t rubber band, and there are no blue shells, so this might be the most nit picky of things that jumped out at me. Actually, scratch that, there is something that I must point out before finishing this review.

What the hell is this? Did the game honestly just give me an advertisement for insurance? I understand people need to make money, I understand that every single course charges EA a licensing fee, but holy giggity goo, what the fuuuu. This isn’t even for any of the DLC courses, this is one that came in the game, that same game that’s priced at 59.99.
I’m the kind of guy who would pay X dollars a year to watch a show at any time I like, without any commercials, instead of being pushed a bunch of shit I will never buy. I feel the same way about games, if you honestly can’t afford to make the game without advertisements than either reduce the costs (likely in graphics), raise the price, or add DLC. There is no reason a game should be 60 dollars, with another 50 dollars in DLC, and have that scary gal from whatever insurance she supports (I couldn’t read the URL and I don’t watch television much).
Oddly enough, had they had an insurance sponsor challenge in game I would have eaten it up like a consumer whore. But that’s not what happened, this didn’t add anything to the game, it was just obnoxious. I know those Nike competitions were trying to sell me something, but I had fun while they did.
So I suppose after this wall of text I should have some sort of easy TL;DR that points people in my honest opinion. I would have to say that “Tiger Woods PGA TOUR 12: The Masters” is a pretty good game. I wouldn’t say it’s great, but I am thinking about playing it when this review is done. I hope I can say that about every game I review but considering I’m one of those suckers who bought Naughty Bear, I know there will be heartbreak in my future.
If you can get this game for between 20 and 30 dollars and you like golf games I imagine you’ll have a good time. The first few hours and perhaps the first day will make you made and that is a good example of bad game design. But once those glaring annoyances start to wash into the background you’ll find it becoming more and more entertaining. Got Gamefly? Put it on your GameQ. But I could never honestly suggest paying full price for this. Annual sports games should be no more than 40 dollars. I understand the cost problem of golf games but these sort of titles should make their money from quantity rather than punching the user in the face with a AAA cost.
It’s fun, it could be better, but it could be much much worse. Trust me.
“Tiger Woods PGA TOUR 12: The Masters”
PS. My PSN is theultimateend if you want to add me. If you play the above game and would like to kick my ass at it feel free to drop me a line there
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The Wonderful World of Gaming
Just as an update. I feel that the best explanation of Aristotle’s Poetic’s is already on the interwebz. It is located here. Because of that I won’t be continuing that little ditty but I may still write on the Oresteia and the Oedipus Trilogy.
Anywho! Today is time for something a little lighter. I want to talk about one of the many games that has actually impressed me with its design.
The first gem of this series goes by the name…
Defense Grid: The Awakening
The invasion began without warning. After a thousand years of peace, the aliens have returned. The planet’s survival depends on activating the ancient Defense Grid…
If it still functions at all.
The concept is very simple. There is an alien race that is invading the planet, and the only way to stop them is to keep your super grid up by protecting its power nodes. The aliens come in a dozen or so types, each having its own unique talents, be they as simple as running like an asshole passed your defenses, or flying above your head, or spraying a shield across all those around them. Likewise you have something like 10 different towers you can use each with 3 levels, basic, advanced, and elite (my own nickname for them). You’ll notice a considerable difference between the green (basic) level and the red (elite) level. Likewise they look cooler as you upgrade them.
The first level gives you a nice explanation of the basic concept of the game, you can construct towers to help defend the only access to power nodes. The multitude of towers working best in combination with one another (sometimes remarkably well), likewise the game gives you a wonderful gamble. The longer you are willing to wait between purchases and the more money you have the more that you’ll gain per second (or tick). Sometimes this gamble can cost you bad when you get overwhelmed.
The levels are each wonderfully varied with some giving set tracks for the enemies and others giving large platforms where you can create paths with your towers. Your towers have shields around them that will deflect the aliens unless you create an impregnable wall in which the aliens will be forced to walk on through (no cheating muha).
The combat really never lets off from the very first non-tutorial level (IE level 2). In fact whenever you feel your adrenaline feeling a bit low you can jam on your F key and cause the game to speed like lightning through wave after wave, I find myself dying sometimes because I am addicted to the key. About the only complaint I can think of during this review is that I cannot take screenshots, this may not be the game’s fault (as I’m using Windows 7) but it is definitely a downer. However actions speak louder than words or screenshots so.
What I believe is most remarkable is that while this game is simple in presentation it is fantastically complicated when one is attempting to maximize their score. Likewise for an indie game the graphics are utterly beautiful, this unlike most massive budget games was not done in replacement of quality content either its a frosting upon a beautiful cake. The sound is also wonderful, the music never gets old and the sound affects are all top quality and wonderfully made.
Pros
– Incredibly addictive game play that will likely keep you busy for hours on end.
– Every level can be replayed multiple times with no sense of monotony.
– High quality game for a very modest asking price.
– Basically everything involved with the game.
Cons
– Screenshots seem to not be supported.
– Isn’t self aware, every time I compliment it it doesn’t respond.
Final Grade: A – This is one of the best indie games I’ve ever played and likewise I feel it deserves a great deal more coverage than it does get. If you like the game style and enjoy the Demo the game will be nothing but good things for you. Likewise if you get it on greenhousegames (which is entirely up to you I get nothing if you do so get it wherever its more convenient for you) you’ll have all sorts of achievements to get. If you get it anywhere else feel free to post your high scores for levels on this post. Keep in mind anything unbelievable will require a screenshot that may itself require fraps or something similar
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Note: This is my first game review. I’ll work on a better framework later obviously, likewise don’t expect any reviews to be this friendly after this. I feel Defense Grid is a special exception in an otherwise large vat of feces that is modern gaming. However there are at least two other Indie games that I’d like to review sometime this week.

